PCSX2 Git (2014/12/08)

EmuCR: PCSX2PCSX2 Git (2014/12/08) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 Git Changelog:
* cmake: remove a duplicated line
* sed -i -e ‘s/seperately/separately/’
Thanks micove again
* pcsx2: move tlb info from warning to COP0_LOG
It will ease debug (pc is printed) and reduce noise for standard users.
* cmake: better support of SDL2
Description: Building with SDL2_API=TRUE is incomplete
SDL_FOUND does not imply SDL2_FOUND
Use check_libs for detection
Only include ${SDL_INCLUDE_DIR} when needed
Use SDL2_LIBRARIES
Author: Miguel A. Colón Vélez
Gregory: add back SDL_BUILDING_LIBRARY
* gsdx: fix a couple of typo
From @micove

Download: PCSX2 Git (2014/12/08)
Source: Here

x360ce SVN r1086

EmuCR:x360ce x360ce SVN r1086 is compiled. Xbox 360 Controller Emulator (a wrapper library that translates the xinput calls to directinput calls) which allows your controller (GamePad, Joystick, Wheel, …) to function like an Xbox 360 controller on a Windows PC. For example it allows you to play Grand Theft Auto (GTA) game with Logitech wheel.

x360ce SVN Changelog:
r1086
Common: – Removed useless Windows Server Edition checks/strings (saved about 1KB).
———————
r1085
Common (dinput8/x360ce): – Added LoadLibrarySystem and LoadLibraryCurrent and use it in dinput8 and x360ce.
———————
r1084
Common: – Fix cast in string to s16 conversion that caused wrong config values
———————
r1083
App: – Fix device not refreshing when mapping changes
———————
r1082
x360ce: – Fix: Axis not inverted when inverted axis is mapped (thanks to ratanakvlun)
———————

Download: x360ce SVN r1086 x86
Download: x360ce SVN r1086 x64
Source: Here

Citra Git (2014/12/08)

EmuCR: CitraCitra Git (2014/12/08) is compiled. Citra is an experimental open-source Nintendo 3DS emulator/debugger written in C++. At this time, it only emulates a very small subset of 3DS hardware, and therefore is only useful for booting/debugging very simple homebrew demos. Citra is licensed under the GPLv2. Refer to the license.txt file included.

Citra Git Changelog:
* Merge pull request #245 from rohit-n/null-nullptr
Change NULLs to nullptrs.
* Merge pull request #252 from yuriks/patch-1
Resolve doxycomment duplication debate

Download: Citra Git (2014/12/08) x86
Download: Citra Git (2014/12/08) x64
Source: Here

MAME Git (2014/12/08)

MAMEMAME Git (2014/12/08) is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game’s ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

MAME Git Changelog:
* (MESS) ngen: updated notes, added FDC and a floppy drive
* Merge branch ‘master’ of https://github.com/mamedev/mame
* duhhhhhhhhhhhhhhhhhhhhhh (nw)
* lindbergh: Fake pit and real pci bridges [O. Galibert]
* MESS: Prose2k WIP (n/w)
* Fix the TM disassembly. Don’t set m_I in ROP() and don’t set m_I2 in ARG(). (nw)
* Oops. That was wrong. BU is always 0000 in LBL (nw)
* Fix previous opcode detection for LB and LBL. Fix disassembler for LBL (nw)

Download:MAME Git (2014/12/08) x86
Download:MAME Git (2014/12/08) x64
Source: Here

MESS Git (2014/12/08)

EmuCR: MESSMESS Git (2014/12/08) is compiled. MESS(Multi Emulator Super System) is an open source emulator which emulates a large variety of different systems. MESS is a source-available project which documents the hardware for a wide variety of (mostly vintage) computers, video game consoles, and calculators through software emulation, as MAME does for arcade games. As a nice side effect to this documentation, MESS allows software and games for these hardware platforms to be run on modern PCs.

MESS Git Changelog:
* (MESS) c8050: Floppy WIP. (nw)
* (MESS) victor9k: Floppy WIP. (nw)
* (MESS) pc98.xml: added some more disks. nw.
* (MESS) vsmile_cart.xml: new dumps added [FatArnold, TeamEurope]
* (MESS) pico.xml: new dumps added from Jpn and Korea [TeamEurope]
* (MESS) psx.xml: logged data of the original bin+cue used for creating
CHDs. this shall be of help to remove bad dumps or keep good ones
when redumps become available. nw.
thanks to Haze for sending me these data when he was working on the list.
* (MESS) additional info for a bunch of titles. nw.

Download: MESS Git (2014/12/08) x86
Download: MESS Git (2014/12/08) x64
Source: Here

PPSSPP Git (2014/12/08)

EmuCR: PPSSPPPPSSPP Git (2014/12/08) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #7146 from hrydgard/sha256
Quick implementation of sceSha256Digest from #7134
* Oops
* Implement sceSha256Digest (untested)
* Merge branch ‘sceSha256’ of https://github.com/daniel229/ppsspp into daniel229-sceSha256
* add files include in CMakeLists.txt and Android.mk.
* sceSha256
* jit: Re-enable clobbering with movz/movn support.
Oops, these should be the only ones that take rd “in”.
* jit: Disable clobber detection for now.
Should still spill better. Something is wrong with flags detection, a
clobber to rd is incorrectly discarding outside a delay slot. Don’t have
time now to look into it further.
* Merge pull request #7151 from unknownbrackets/jit-minor
jit: Prioritize clobbered regs and discard them on spill
* jit: Discard clobbered registers on spill.
If we’re spilling anyway, discard rather than saving.
* Don’t allow clobbering in a likely delay slot.
Since, we don’t know which path it will take. Also, don’t clobber when
it’s the delay slot of the instruction in question – this was a tricky
case.
* jit: Improve and unify GPR spill logic.
Now the same logic on x86 and ARM, and handles HI/LO/etc. better.
* Fix a sign comparison warning.
This isn’t really negative anyway.
* jit: Make available js_ and jo_ in regcaches.
* Exclude the X64Emitter test on ARM.
Don’t want to make that run on ARM…
* Merge pull request #7148 from unknownbrackets/arm-jitharness
Allow running JitHarness (and other unittests) on Android
* Use %* for more than 1 arg in ab.cmd.
* Add an option to build Unittest on Android.
* Fix ppsspp_headless on Android Lollipop.
* Fix a warning.
I want to keep the default missing for warnings.
* Cleanup to link assembler on arm unittest builds.
* Update native.
* Update armips (accidentally changed it in a previous commit)
* Merge pull request #7143 from lioncash/net
proAdhoc: Make some functions return boolean values.
* Merge pull request #7147 from lioncash/moarconst
Mark some functions as const
* Mark some functions as const
* Minor fixes

EmuCR: PPSSPP

Download: PPSSPP Git (2014/12/08) x86
Download: PPSSPP Git (2014/12/08) x64
Download: PPSSPP Git (2014/12/08) for Android
Source: Here

FB Alpha Shuffle v2.4.0 (2014/12/06)

EmuCR: FB Alpha ShuffleFB Alpha Shuffle v2.4.0 (2014/12/06) is released. FB Alpha Shuffle is an unofficial version based on FBA with many features.

FB Alpha Shuffle Features:
– added AVI recorder and input macro. [Gangta, emufan]
– added support translated game name list in game selection dialog. [Sho, 800]
you can import game names from mamep.lst while exporting gamelist. (put mamep.lst under fbas.exe or config dir)
– added IPS v4 support from MAMEPlus!. (Thanks to Emuman, emufan)
– added image menu from MAMEPlus!. (Thanks to Emuman, kkez)
– added select background image and select random image functions.
– added set misc paths and improved UI for game selection dialog.
– added save preset and save default input mapping, file is saved in config/presets.
– added some custom images in .\res folder, you can replace these images with what you like.
– added display score, select, gameover, boss snapshot to game selection dialog.
(http://www.progettoemma.net/snaps/)
– added support archived preview image (zip or 7z).
(name it: snap, titles, flyers, score, select, boss, gameover. ext = zip/7z).
– added load cheat from archive file (name it: cheat.zip/7z), also added cheat select/reload.
– added filters in game selection dialog. (it also can filter the custom translated game names)
(type “lamer” in the filter and it will show unavailable/missing sets)
you can edit “user-filter” value in fbas.xml to define your filter string, separate with semicolon.
– added save favorite games (the file is in config/favorites.ini).
– added “Undo” for input recordings, “Rewind” for input recording playback. [blip]
– added adjustable emulation speeds (shift + +/-) and frame counter display. [blip]
– added a simple jukebox for neogeo, cps1/2 games. (Thanks to CaptainCPS-X, iq_132)
(put sound.dat of caname in .\config folder with UTF-8 encode)
– added 7-Zip support. (http://www.7-zip.org/)
– added XAudio2 sound output. (need install new DirectX runtime/SDK)
– added OpenAL sound output.
– added OpenGL, GDI, Direct2D video output.
– added select audio device and select display adapter.
– added autofire support, you can set the autofire delay value in input mapping dialog.
(autofire only affects normal buttons, doesn’t support direction and macro buttons)
– added custom button feature. (Map Game Inputs ==> Custom buttons)
– added configurable hotkeys. (Thanks to mauzus)
– changed the emulator will not depend on kailleraclient.dll.
You can put kailleraclient.dll in the same directory as the emulator if you want to netplay.
– changed all romsets to match MAME Plus!.
– removed many rarely-used features from official FBA.
– Many thanks to OopsWare (http://oopsware.googlepages.com/) for porting PGM, CPS3 and many other drivers to FBA.

Download: FB Alpha Shuffle v2.4.0 (2014/12/06) x86
Download: FB Alpha Shuffle v2.4.0 (2014/12/06) x64
Source: Here

rpcs3 Git (2014/12/08)

EmuCR: rpcs3 rpcs3 Git (2014/12/08) is compiled. rpcs3 is an open source PlayStation 3 (PS3) emulator for the Microsoft Windows. Current versions can run only small homebrew for PS3. Developers are planning to make it to emulate PS3 on its speed in the near future.

rpcs3 purpose:
– Make PS3 developers easily test their apps and homebrews on PC without crashing their PS3 or moving their apps from PC to PS3.
– Just playing PS3 games on your PC and have fun! ( In the future )

rpcs3 Git Changelog:
* Merge pull request #884 from Nekotekina/master
PSV loader fixed
* PSV loader fixed

Download: rpcs3 Git (2014/12/08) x64
Source: Here

Dolphin Git 4.0-4555

EmuCR: DolphinDolphin Git 4.0-4555 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git changelog:
– Add HW bounding Box support to d3d backend
– Jit64: clean up casts in memory operands
– Adds LLVM version check to cmake.
– Enables stereo rendering with OpenGL ES 3.1 + AEP

Download: Dolphin Git 4.0-4555 x64
Download: Dolphin Git 4.0-4555 for Android
Source: Here