Citra Git (2015/02/23)

EmuCR: CitraCitra Git (2015/02/23) is compiled. Citra is an experimental open-source Nintendo 3DS emulator/debugger written in C++. At this time, it only emulates a very small subset of 3DS hardware, and therefore is only useful for booting/debugging very simple homebrew demos. Citra is licensed under the GPLv2. Refer to the license.txt file included.

Citra Git Changelog:
* Merge pull request #581 from archshift/tfe
Added information reporting from ThrowFatalError
* Added information reporting from ThrowFatalError
This was RE’d from the errdisp applet.
* Merge pull request #598 from Subv/dpt
GPU: Fixed RGBA8 as output format in a display transfer.
* GPU: Fixed RGBA8 as output format in a display transfer.
Verified with hwtests
* Merge pull request #471 from archshift/pp3ports3
GPU: Add support for more framebuffer formats in display transfers.
* GPU: Add support for more framebuffer formats in display transfers.
* Merge pull request #597 from bunnei/fix-color-component-order
Rasterize with the correct color component order.
* Rasterize with the correct color component order.
– Fixes a regression with #594.
* Merge pull request #596 from kevinhartman/unaligned-cleanup
Clean up unaligned 32-bit memory reads
* Cleaned up unaligned access.
* Merge pull request #594 from Subv/display_transfer
GPU: Fixed the RGBA8 input format and RGB8 output format
* GPU: Fixed the RGBA8 input format and RGB8 output format
in Display Transfers, tested with hwtests.
* Merge pull request #593 from Subv/search_problem
Pica/VertexShader: Fixed LOOP with more than one iteration.
* Pica/VertexShader: Fixed LOOP with more than one iteration.
Previously it wouldn’t jump back to the start of the loop code once it reached the end of the block.
Fixes the texture problems in a lot of games.

Download: Citra Git (2015/02/23) x86
Download: Citra Git (2015/02/23) x64
Source: Here