Citra Renderer-Refactor Git (2015/03/30)

EmuCR: CitraCitra Renderer-Refactor Git (2015/03/30) is compiled. Citra Renderer-Refactor is a branch of Citra. Citra is an experimental open-source Nintendo 3DS emulator/debugger written in C++. At this time, it only emulates a very small subset of 3DS hardware, and therefore is only useful for booting/debugging very simple homebrew demos. Citra is licensed under the GPLv2. Refer to the license.txt file included.

Citra Renderer-Refactor Git Changelog:
* State coverage, size-based fb flush, cleanup

Download: Citra Renderer-Refactor Git (2015/03/30) x86
Download: Citra Renderer-Refactor Git (2015/03/30) x64
Source: Here

Project64 Git (2015/03/30)

EmuCR: Project 64Project64 Git (2015/03/30) is compiled. Project 64 is a proprietary Nintendo 64 emulator for Windows. It employs a plug-in system that allows third-party software developers to create their own implementation of a specified component. Project64 allows the user to play Nintendo 64 games on a computer by reading ROM images, either dumped from the read-only memory of a Nintendo 64 cartridge or created directly on the computer as homebrew. Project64 started as an exercise by Jabo and zilmar in an attempt to see if they were capable of programming a Nintendo 64 emulator. It’s open source now.

Project64 Git Changelog:
* Merge pull request #340 from toehead2001/master
Cheats window – Remove extra border around cheat list & Update checkmark gfx
* Cheats window – Remove extra border, Update checkmark gfx
* Merge pull request #344 from Lithium64/Patch-2
Updated Cheats database and others support files
* Updated RDX version
Version=2.2.0
* Updated version of cheats database
* Added some missing games to project64.cht
* Merge pull request #341 from MELERIX/patch
Updated Spanish translation with the recent introduced changes.
* Updated Spanish translation with the recent introduced changes.

Download: Project64 Git (2015/03/30)
Source:Here

ZXMAK2 SVN r38606

ZXMAK2 SVN r38606 is compiled. ZXMAK2 is plugin based ZX Spectrum Virtual Machine. On the other side, this is flexible ZX Spectrum emulator. Project written in C#. Currently it works on Windows platform and using Managed DirectX.

Support the following ZX Spectrum clones:
– ZX Spectrum 48 (contended memory)
– ZX Spectrum 128 (contended memory)
– ZX Spectrum +3 (contended memory, but currently without FDD)
– Pentagon 128/512/1024
– SCORPION 256
– ATM 4.50
– ATM 7.10
– PROFI 3.xx
– PROFI 5.xx
– SPRINTER (except spectrum config)
– QUORUM 256
– Leningrad 1
– BYTE 48K
– LEC 48/528
– Other (through custom configuration and plugins, for example LEC mod)

ZXMAK2 SVN Changelog:
r38606
Assembler:
– source code formatting improvements
– further development
———————

Download: ZXMAK2 SVN r38606
Source: Here

PinballX v1.98

EmuCR: PinballXPinballX v1.98 is released. PinballX is a free digital pinball front end designed for digital pinball cabinets developed by the author of GameEx. It is compatible with HyperPin media and databases. Credit to Bill E for creating the first digital pinball front end publicy available HyperPin.

PinballX v1.98 Changelog:
This release is specifically designed for windows tablets or low powered machines with a new PinballX lite version also included.

The Lite version is specifically compiled to use less code, display and CPU resources and should run easily at full frame rate on low end devices. The Lite version does not support multiple displays.

Low powered devices won’t support 1080p videos and downscaled videos are now available on the FTP and via the Game Manager download service. Just select to use the Lite Media in the settings or click the option during install if you have a subscription. It is also recommended to use wheel images no bigger than 320×320 and these are also now available on the FTP and download service.

I have tested the lite version on a couple of Bay Trail Atom tablets and it runs very well with the latest 9 version of Visual Pinball.
The minimum RAM I tested on was 1GB and I don’t know how it will run with 512MB.

To exit a table hold down the left corner of the screen for a few seconds then move inwards. In game mode has been removed on the lite version.

PinballX also now supports windows running in portrait mode and resolution switching.

The wheel should also be a little smoother and positioning, scrolling and scaling now uses fractions rather than previously integer.

Download: PinballX v1.98
Source: Here

DeSmuME SVN r5150

EmuCR:DeSmuMEDeSmuME SVN r5150 is compiled. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.

DeSmuME SVN Changelog:
r5150
bump version number for trunk svn builds
———————
r5149
clarify new version changelog
———————
r5148
set final revision in changelog
———————
r5147
make 0.9.11 release branch
———————

Download: DeSmuME SVN r5150 x86
Download: DeSmuME SVN r5150 x64
Source: Here

mGBA Git (2015/03/29)

EmuCR: mGBAmGBA Git (2015/03/29) is compiled. mGBA is a new emulator for running Game Boy Advance games. It aims to be faster and more accurate than many existing Game Boy Advance emulators, as well as adding features that other emulators lack.

Features:
Near full Game Boy Advance hardware support[1].
Fast emulation. Known to run at full speed even on low end hardware, such as netbooks.
Qt and SDL ports for a heavy-weight and a light-weight frontend.
Save type detection, even for flash memory size[2].
Real-time clock support, even without configuration.
A built-in BIOS implementation, and ability to load external BIOS files.
Turbo/fast-forward support by holding Tab.
Frameskip, configurable up to 9.
Screenshot support.
9 savestate slots. Savestates are also viewable as screenshots.
Video and GIF recording.
Remappable controls for both keyboards and gamepads.
Loading from ZIP files.
IPS and UPS patch support.
Game debugging via a command-line interface (not available with Qt port) and GDB remote support.

mGBA Git Changelog:
* Qt: Double-clicking on the window toggles full screen
* GBA: Fix Pro Action Replay ROM patches
* GBA: Fix PARv3 IO codes, add master code support
* GBA: Almost entirely untested Pro Action Replay v3 code support
* Qt: Save fullscreen setting
* GBA: Fix BIOS loading setting
* Qt: Remember window position

Download: mGBA Git (2015/03/29)
Source: Here

PCSX2 Git (2015/03/30)

EmuCR: PCSX2PCSX2 Git (2015/03/30) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 Git Changelog:
* crc hack for Raw Danger! (Zettai Zetsumei Toshi 2 US)
thanks to ssakash for the patch

Download: PCSX2 Git (2015/03/30)
Source: Here

PPSSPP Git (2015/03/30)

EmuCR: PPSSPPPPSSPP Git (2015/03/30) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #7643 from unknownbrackets/jit-minor
x86jit: Handle vmin/vmax and vsge correctly
* x86jit: Handle vmin/vmax and vsge correctly.
Unfortunately, this boots vmin/vmax from simd, currently.

EmuCR: PPSSPP

Download: PPSSPP Git (2015/03/30) x86
Download: PPSSPP Git (2015/03/30) x64
Download: PPSSPP Git (2015/03/30) for Android
Source: Here