Project64 Git (2015/04/22)

EmuCR: Project 64Project64 Git (2015/04/22) is compiled. Project 64 is a proprietary Nintendo 64 emulator for Windows. It employs a plug-in system that allows third-party software developers to create their own implementation of a specified component. Project64 allows the user to play Nintendo 64 games on a computer by reading ROM images, either dumped from the read-only memory of a Nintendo 64 cartridge or created directly on the computer as homebrew. Project64 started as an exercise by Jabo and zilmar in an attempt to see if they were capable of programming a Nintendo 64 emulator. It’s open source now.

Project64 Git Changelog:
* Merge pull request #413 from LegendOfDragoon/master
Add some ALECK64 games to the RDB
* Add Vivid Dolls (J) [ALECK64] to the RDB
* Add Tower & Shaft (J) [ALECK64] to the RDB
* Add Donchan Puzzle Hanabi de Doon to the RDB
* Add Guru – Kuru Kuru Fever (J) [ALECK64] to the RDB
* Add Magical Tetris Challenge [ALECK64] to the RDB
* Add Star Soldier [ALECK64] to the RDB
* Add Eleven Beat [ALECK64] to the RDB
* Merge pull request #409 from cxd4/i_accidentally_your_function_inside_my_function
some more high-level code reusability via functions
* no longer multiple references to recently added `STRING_SIZE` constant
It seems that zilmar would rather use the sizeof() operator repeatedly than to declare a new constant or use macros to show array sizes. Since I have already centralized the usage of all sizeof() operators to the new high-level function I declared, I think that there is no longer use for the `STRING_SIZE` constant which Lioncash contributed.
* reusable functions in high-level code for About dialog messages
* Merge pull request #411 from cxd4/nub_lern_2_cheet
optimized cheat codes parsing a little bit

Download: Project64 Git (2015/04/22)