ZXMAK2 SVN r39899

ZXMAK2 SVN r39899 is compiled. ZXMAK2 is plugin based ZX Spectrum Virtual Machine. On the other side, this is flexible ZX Spectrum emulator. Project written in C#. Currently it works on Windows platform and using Managed DirectX.

Support the following ZX Spectrum clones:
– ZX Spectrum 48 (contended memory)
– ZX Spectrum 128 (contended memory)
– ZX Spectrum +3 (contended memory, but currently without FDD)
– Pentagon 128/512/1024
– SCORPION 256
– ATM 4.50
– ATM 7.10
– PROFI 3.xx
– PROFI 5.xx
– SPRINTER (except spectrum config)
– QUORUM 256
– Leningrad 1
– BYTE 48K
– LEC 48/528
– Other (through custom configuration and plugins, for example LEC mod)

ZXMAK2 SVN Changelog:
r39899
Assembler: – visual and code formatter improvements
———————
r39897
Assembler: – some new improvements, e.g. allowed to add breakpoint at source code symbol address
———————
r39888
Assembler: – added assembler compiler dll under SVN archive, source link: http://pasmo2.codeplex.com/ – some small assembler code formatter improvements
———————

Download: ZXMAK2 SVN r39899
Source: Here

FB Alpha Shuffle v2.4.0 (2015/12/08)

EmuCR: FB Alpha ShuffleFB Alpha Shuffle v2.4.0 (2015/11/10) is released. FB Alpha Shuffle is an unofficial version based on FBA with many features.

FB Alpha Shuffle Features:
– added AVI recorder and input macro. [Gangta, emufan]
– added support translated game name list in game selection dialog. [Sho, 800]
you can import game names from mamep.lst while exporting gamelist. (put mamep.lst under fbas.exe or config dir)
– added IPS v4 support from MAMEPlus!. (Thanks to Emuman, emufan)
– added image menu from MAMEPlus!. (Thanks to Emuman, kkez)
– added select background image and select random image functions.
– added set misc paths and improved UI for game selection dialog.
– added save preset and save default input mapping, file is saved in config/presets.
– added some custom images in .\res folder, you can replace these images with what you like.
– added display score, select, gameover, boss snapshot to game selection dialog.
(http://www.progettoemma.net/snaps/)
– added support archived preview image (zip or 7z).
(name it: snap, titles, flyers, score, select, boss, gameover. ext = zip/7z).
– added load cheat from archive file (name it: cheat.zip/7z), also added cheat select/reload.
– added filters in game selection dialog. (it also can filter the custom translated game names)
(type “lamer” in the filter and it will show unavailable/missing sets)
you can edit “user-filter” value in fbas.xml to define your filter string, separate with semicolon.
– added save favorite games (the file is in config/favorites.ini).
– added “Undo” for input recordings, “Rewind” for input recording playback. [blip]
– added adjustable emulation speeds (shift + +/-) and frame counter display. [blip]
– added a simple jukebox for neogeo, cps1/2 games. (Thanks to CaptainCPS-X, iq_132)
(put sound.dat of caname in .\config folder with UTF-8 encode)
– added 7-Zip support. (http://www.7-zip.org/)
– added XAudio2 sound output. (need install new DirectX runtime/SDK)
– added OpenAL sound output.
– added OpenGL, GDI, Direct2D video output.
– added select audio device and select display adapter.
– added autofire support, you can set the autofire delay value in input mapping dialog.
(autofire only affects normal buttons, doesn’t support direction and macro buttons)
– added custom button feature. (Map Game Inputs ==> Custom buttons)
– added configurable hotkeys. (Thanks to mauzus)
– changed the emulator will not depend on kailleraclient.dll.
You can put kailleraclient.dll in the same directory as the emulator if you want to netplay.
– changed all romsets to match MAME Plus!.
– removed many rarely-used features from official FBA.
– Many thanks to OopsWare (http://oopsware.googlepages.com/) for porting PGM, CPS3 and many other drivers to FBA.

Download: FB Alpha Shuffle v2.4.0 (2015/12/08) x86
Download: FB Alpha Shuffle v2.4.0 (2015/12/08) x64
Source: Here

WinVICE SVN r30269

EmuCR: SDLVICE WinVICE SVN r30269 is compiled. WinVICE is a program that executes programs intended for the old 8-bit computers. The current version emulates the C64, the C128, the VIC20, all the PET models (except the SuperPET 9000, which is out of line anyway), the PLUS4 and the CBM-II (aka C610).

WinVICE SVN Changelog:
r30269
Started on turbomaster (4Mhz 65c02) emulation, wip, not hooked into the build process yet.
———————
r30268
Cösmetic fix.
———————

Download: WinVICE SVN r30269 x86
Source: Here

BizHawk Git (2015/12/08)

EmuCR: BizHawkBizHawk Git (2015/12/08) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
– Nintendo Entertainment System / Famicom / Famicom Disk System (NES/FDS)
– Super Nintendo (SNES)
– Nintendo 64
– Gameboy
– Gameboy Color
– Super Gameboy
– Sega Master System
– SG-1000
– Game Gear
– Sega Genesis
– Sega Saturn
– PC-Engine (TurboGrafx-16) / CD-ROM
– SuperGrafx
– Atari 2600
– Atari 7800
– ColecoVision
– TI-83 Calculator
– Wonderswan
– Gameboy Advance

BizHawk Git Changelog:
* new lua script, relying on recent features.
show frame when rewinding.
* tastudio: properly save/load column settings.
wrap MainForm savestate functions that tastudio can now control into IControlMainform.

Download: BizHawk Git (2015/12/08)
Source: Here

Dolphin Git 4.0-8307

EmuCR: DolphinDolphin Git 4.0-8307 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git changelog:
* WSAPoll: Fixed – invalid argument was supplied (PR #3316 from sepalani)
* minor General Config GUI improvements (PR #3323 from Simek)

Download: Dolphin Git 4.0-8307 x64
Download: Dolphin Git 4.0-8307 for Android
Source: Here

Citra Git (2015/12/08)

EmuCR: CitraCitra Git (2015/12/08) is compiled. This is the trunk of Citra Project. Citra is an experimental open-source Nintendo 3DS emulator/debugger written in C++. At this time, it only emulates a very small subset of 3DS hardware, and therefore is only useful for booting/debugging very simple homebrew demos. Citra is licensed under the GPLv2. Refer to the license.txt file included.

Citra Git Changelog:
* Merge pull request #1272 from yuriks/merge-rasterizer
VideoCore: Unify interface to OpenGL and SW rasterizers

Download: Citra Git (2015/12/08) x64
Source: Here