PCSX2 Git (2017/03/29) is compiled.
PCSX2 is an open source
PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 Git Changelog:
* gsdx: Add an automatic CRC hack level
If a user switches renderer they also have to remember to change the CRC
hack level for the best user experience with the selected renderer.
This commit adds a new automatic CRC level that autoselects the
recommended CRC level for the selected renderer, so that a user doesn’t
have to make the change manually.
* gsdx: Add template version of GetConfig
It allows static_casts to be avoided for enum classes
* gsdx: Improve OpenGL HW renderer checks
If OpenGL software is the saved ini renderer and F9 is pressed to toggle
to the hardware renderer, depth emulation will be disabled. This fixes
* gsdx: Store the current renderer in GSdxApp
* gsdx: Move renderer config loading from GSOpen2 to _GSOpen
Some duplicate logic is avoided this way.
* GSdx ogl: SSO Workaround for AMD buggy drivers (#1858)
GSdx ogl: SSO Workaround for AMD buggy drivers
All 2017 drivers are now blacklisted.
The BSOD/crash issue is still there so don’t set Blending Accuracy to None!
Shortened the message in the console making it more appealing.
PCSX2 Git (2017/03/29)
Supermodel SVN r559 is compiled.
Supermodel is a
Sega Model 3 arcade emulator.
Sega’s Model 3 arcade platform, allowing you to play a number of ground-breaking 3D classics on your PC.
Supermodel SVN Changelog:
MSYS2 compile fix (HarryTuttle)
Replace glsl 3 function. Apparently this doesn’t work on OS X.
fix compile warnings
Supermodel SVN r559 x86
Supermodel SVN r559 x64
Xenia Git (2017/03/29) is compiled.
Xenia is an experimental emulator for the
Xbox 360. It does not run games (yet).
Some real games run. Most don’t. See the Game compatibility list for currently tracked games and feel free to contribute your own updates, screenshots, and information there following the existing conventions.
Xenia Git Changelog:
* Merge pull request #686 from Megamouse/master
Update shim conversion on some files
* format shim conversion on some files
xam_info.cc, xam_msg.cc, xam_notify.cc, xboxkrnl_memory.cc,
Xenia Git (2017/03/29)
rpcs3 Git (2017/03/29) is compiled.
RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.
rpcs3 Git Changelog:
* Add simple divide to get kbytes
* Check for invalid arguments
Caused crash when recvfrom was using null buffer
* implement getSizeKB functions
bugfix in sys_net. id 0 is acceptable socket id
rpcs3 Git (2017/03/29) x64
Project64 Git (2017/03/29) is compiled.
Project 64 is a proprietary Nintendo 64 emulator for Windows. It employs a plug-in system that allows third-party software developers to create their own implementation of a specified component. Project64 allows the user to play Nintendo 64 games on a computer by reading ROM images, either dumped from the read-only memory of a Nintendo 64 cartridge or created directly on the computer as homebrew. Project64 started as an exercise by Jabo and zilmar in an attempt to see if they were capable of programming a Nintendo 64 emulator. It’s open source now.
Project64 Git Changelog:
* Merge pull request #1301 from Frank-74/patch-2
Fix Namco Museum Galaga freeze.
* Remove useless Culling from Namco Museum
Culling is option used by Jabo to cut draw distance.
Not needed for this. GFX and ALIST are always 0.00%. Everything done by CPU.
* Fix Namco Museum Galaga freeze.
Reported in http://forum.pj64-emu.com/showthread.php?t=7594.
Disabling 32-bit engine fixes the freezing in Galaga.
Project64 Git (2017/03/29) x86
Project64 Git (2017/03/29) x64
Stella Git (2017/03/29) is compiled.
Stella is a
multi-platform Atari 2600 VCS emulator. The Atari 2600
Video Computer System (VCS), introduced in 1977, was the most popular home video game system of the early 1980’s. Now you can enjoy all of your favorite Atari 2600 games on your PC thanks to
Stella Git changelog:
* Fixed overflow of text/UI items in large font mode in the debugger;
we need just a little more height. There’s similar issues for the
smallest font, but I need to think about that one a little more,
since many people are affected if we change the window size at the
Stella Git (2017/03/29) 32bit
Stella Git (2017/03/29) 64bit
MameUI v0.184 is released.
Mame32] is the GUI version of the
Multiple Arcade Machine Emulator, a program which seeks to document the internal hardware and code of all
arcade games. Originally authored in 1997 by Chris Kirmse, it was the first port of
Mame™ to the Windows platform.
MameUI v0.184 x86
MameUI v0.184 x64
MESSUI v0.184 is released.
MESSUI is a unoffical builds of MESS with NEWUI.
MESS is an open source project which documents the hardware for a wide variety of (mostly vintage) computers, video game consoles, and calculators through software emulation, as
MAME does for arcade games. As a nice side effect to this documentation,
MESS allows software and games for these hardware platforms to be run on modern PCs.
MESSUI v0.184 x86
MESSUI v0.184 x64
WolfMame v0.184 is released.
WolfMAME is a build which is optomised for MARP –
MAME Action Replay Page, where literally thousands of
MAME fans play, save and upload highscore attempts.
WolfMAME does not allow the player to pause games, use cheats, change DIP switches etc to gain an unfair advantage.
WolfMame v0.184 Changelog:
Updated to MAME v0.184
ARCADE v0.184 is released. ARCADE is a derivative unofficial build based on the MAMEUIFX source code. MAMEUIFX has more improvements over regular MAME.
ARCADE v0.184 x86
ARCADE v0.184 x64