Dolphin Git 5.0-3253


Dolphin Git 5.0-3253 is compiled. This is the trunk of Dolphin Project.
Dolphin is the first Gamecube
emulator able to run commercial games!
Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial
Wii support and plays most Gamecube games.

Dolphin Git changelog:

* Merge pull request #5208 from stenzek/c14x2-error

TextureConversionShader: Fix compile error in C14X2 decoder

* TextureConversionShader: Fix compile error in C14X2 decoder

Download:
Dolphin Git 5.0-3253 x64


Download:
Dolphin Git 5.0-3253 Android


Source:
HereDolphin Git 5.0-2877

MapleSeed v2.1.1.11


MapleSeed v2.1.1.11 is released. MapleSeed Edge is a small set of applications created specifically for Cemu, an experimental Wii U emulator.

MapleSeed Changelog:

* Full screen option for cemu

* Current title version displayed

* Implemented DeleteTitleButton()

* Implemented Store Encrypted Content

* Implemented a ticket generator (1 less remote call)

* Backend code improvements

* Disable Dynamic Theme function

* Various UI Changes

* Implemented UninstallButton()

* Crash fixes

Download:
MapleSeed v2.1.1.11


Source:
Here

PCSX2 Git (2017/04/05)


PCSX2 Git (2017/04/05) is compiled.
PCSX2 is an open source
PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 Git Changelog:

* gsdx sw: Update comment on the GCC bug

Add link to bugzilla. Bug will be fixed in GCC7

Close #1881

* gsdx ogl: reduce requirement for SW renderer

Clip Control is only used for the HW renderer.

It will help Nvidia DX10 GPU on Windows. Potentially old AMD GPU too.

Unfortunately Ivy bridge still misses texture copy

Note on Linux, you can use the free Mesa driver.

Otherwise, it is time to save money for a future upgrade 🙂

Download:
PCSX2 Git (2017/04/05)


Source:
Here

Decaf Git (2017/04/05)


Decaf Git (2017/04/05) is compiled.
Decaf (originally called WiiU-EMU) is a researching Wii U emulation. The Wii U is a home video game console created by Nintendo and the successor to the Wii.

Decaf Git Changelog:

* Fix Linux compile.

* kernel: Implement MCPDevice ioctl command MCPCommand::GetTitleId.

* coreinit: Implement MCP_GetTitleId.

* coreinit: Implement MCP_GetOwnTitleInfo.

* snd_core: Stub some missing AX functions required by erreula.rpl

* coreinit: Implement OSSwitchFiber{Ex}.

* coreinit: Implement OSDynLoad_IsModuleLoaded.

* coreinit: Implement OSGetUserStackPointer.

* kernel: Add support for LLE of system modules.

Looks for system libraries in mlc/sys/title/00050010/1000400A/code/*.rpl

Will only load modules in config.system.lle_modules list.

* coreinit: Add definition for IPCBufPool::MagicHeader

* decaf-sdl: Fix type cast warning from double to float.

* cmake: Link glbinding statically on non-MSVC platforms.

* kernel: Add MCPDevice and port coreinit::MCP_* to use new device.

* Merge pull request #419 from achurch/binrec-chain-fix

binrec: Fix crash with CHAIN enabled.

* binrec: Fix crash with CHAIN enabled.

* Merge pull request #417 from achurch/glbinding-callback-fix

Only enable the glbinding command callback when debugging.

* Only enable the glbinding command callback when debugging.

Enabling the callback introduces significant overhead; I’ve observed

slowdown of up to 35% in GPU-bound code, with the GPU thread spending

over 15% of its time just in malloc() and free() calls from glbinding.

* Merge pull request #415 from achurch/flag-typo-fix

Fix typo in libbinrec optimization flag name for –jit-opt-level=1.

* Fix typo in libbinrec optimization flag name for –jit-opt-level=1.

* Merge pull request #413 from achurch/binrec-new-flags

jit: Support new libbinrec optimization flags.

* jit: Support new libbinrec optimization flags.

* Update libbinrec

* gx2: Switch meaning of UserMemory flag to Gx2rAllocated.

Also fix a few other minor issues with GX2R functions.

Closes #412

* gx2: Stub GX2RSetBufferName.

* coreinit: Stub OSGetArgcArgv.

* coreinit: Fix FSShutdown.

Actually does nothing, lolz.

* Merge pull request #406 from achurch/audio-crash-fix

decaf-sdl: Fix crash when the system changes the audio frame size.

* decaf-sdl: Fix crash when the system changes the audio frame size.

If the actual output frame size is different from the requested size,

the audio callback would overrun the read buffer and crash with an

assertion failure. Regression introduced in 2625308, which made the

frame size not be a power of two (Linux requires a power-of-two size).

Also sanity-check the other audio parameters returned by SDL_OpenAudio.

* Merge pull request #410 from achurch/jit-inline

jit: Inline code block lookups in the execution loop.

* jit: Inline code block lookups in the execution loop.

* Add breakpoint support to JIT.

* New JIT implementation using libbinrec.

Download:
Decaf Git (2017/04/05)


Source:
Here

Supermodel SVN r576


Supermodel SVN r576 is compiled.
Supermodel is a
Sega Model 3 arcade emulator.
Supermodel emulates
Sega’s Model 3 arcade platform, allowing you to play a number of ground-breaking 3D classics on your PC.

Supermodel SVN Changelog:

r576

Changes by Harry Tuttle: game list more accurately reflects MAME’s, added a root level XML “games” node, print ROM version along with title

———————

r575

Fixed graphics state analyzer

———————

r574

Added cstring

———————

Download:
Supermodel SVN r576 x86


Download:
Supermodel SVN r576 x64


Source:
Here

rpcs3 Git (2017/04/05)


rpcs3 Git (2017/04/05) is compiled.
RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.

rpcs3 Git Changelog:

* Fix freezes on Linux (#2632)

Download:
rpcs3 Git (2017/04/05) x64


Source:
Here

Citra Git (2017/04/05)


Citra Git (2017/04/05) is released. This is the trunk of Citra Project.
Citra is an experimental open-source
Nintendo 3DS emulator/debugger written in C++. At this time, it only emulates a very small subset of
3DS hardware, and therefore is only useful for booting/debugging very simple homebrew demos.
Citra is licensed under the GPLv2. Refer to the license.txt file included.

Citra Git Changelog:

* Merge pull request #2651 from jroweboy/configmoved

citra-qt: Move config dialog code to its own directory

* citra-qt: Move config dialog code to its own directory

Download:
Citra Git (2017/04/05) x64


Source:
Here

BizHawk Git (2017/04/05)


BizHawk Git (2017/04/05) is compiled.
BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems

* Nintendo Entertainment System, Famicom, Famicom Disk System

* Super Nintendo Entertainment System and Super Famicom

* Nintendo 64

* Game Boy, Super Game Boy, and Game Boy Color

* Game Boy Advance

* Sony PlayStation

* Sega Master System, Game Gear, and SG-1000

* Sega Genesis

* Sega Saturn

* NEC PC Engine (AKA TurboGrafx-16), including SuperGrafx and PCE CD

* Atari 2600

* Atari 7800

* Atari Lynx

* ColecoVision

* TI-83 graphing calculator

* Wonderswan and Wonderswan Color

* Apple II

BizHawk Git Changelog:

* Cleanup.

* Fix bug when allocating smaller than requested rewind buffer.

* More rewind cleanup.

Download:
BizHawk Git (2017/04/05) x86


Download:
BizHawk Git (2017/04/05) x64


Source:
Here