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Cxbx Reloaded Git (2017/04/07)

Cxbx Reloaded Git (2017/04/07) is compiled. Cxbx-Reloaded is an emulator for running Microsoft Xbox (and eventually, Chihiro) games on Microsoft Windows. The project began life as a fork of Cxbx with added 64-bit support. Work is currently underway to backport some of the improvements from Dxbx. Cxbx-Reloaded is still pretty unstable, don’t expect it to run much at this point.

Cxbx Reloaded Git Changelog:

* Merge pull request #327 from LukeUsher/D3D_PatchRemoval

Remove patch to CreateVertexBuffer

* Remove patch to CreateVertexBuffer

* Merge pull request #326 from PatrickvL/D3DFormat

Safe D3DFormat updates, plus component encoding info

* cleanup

* Added more component encodings, changed UNKNOWN D3D formats that don’t require conversion into matching host formats, updated comments

* Added more component encodings, changed UNKNOWN D3D formats that don’t require conversion into matching host formats, updated comments

* Additions to previous merge

* Merged master fixes into D3DFormat branch

* Implemented DecodeUInt32ToColor

Also fixed wrongly use of static (thanks for the sharp eye, Luke)

* Added format component encoding lookup table

This can be used for generic conversion of otherwise unsupported D3D


Cxbx Reloaded Git (2017/04/07)


rpcs3 Git (2017/04/07)

rpcs3 Git (2017/04/07) is compiled.
RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.

rpcs3 Git Changelog:

* [WIP] Update Qt interface (#2336)

* Fix rpcs3qt Linux build

* Files clean up

* Add base MainWindow class

* Add slot stubs

* Update MainWindow::DecryptSPRXLibraries

* Add SettingsDialog base class and tab stubs

* Add CoreTab base layout

* Add compile guards

* Minor fixes

* Add GraphicsTab base layout

* Add OK button signal

* Remove QML stuff

* Fix indentation

* Add AudioTab base layout

* Add InputTab base layout

* Fix layouts

* Add MiscTab base layout

* Fix layouts

* Add NetworkingTab base layout

* Add SystemTab base layout

* Fix button layout in SettingsDialog

* Make SettingsDialog resizable

* Add base dock widget stubs

* Add very base PadSettingsDialog layout

* Add combo box entries

* Abb LogFrame base layout

* Fix indent

* Abb GameListFrame base layout

* Minor fixes

* Add AutoPauseSettingsDialog base layout

* Fix isdenormal() for MS VC.

* Add few functions in cellSysutil.

* Add cellRtc functions

* cellSave fix plus bugfixes (#2631)

* cellSave fix plus bugfixes

allows allocation of last byte in memory block

prevents rpcs3 from crashing when closing non existent socket

* Fix overflow

* add more socket options

fix typo

prevent sys_net from operating on nullptr sockets

rpcs3 Git (2017/04/07) x64


Citra Git (2017/04/07)

Citra Git (2017/04/07) is released. This is the trunk of Citra Project.
Citra is an experimental open-source
Nintendo 3DS emulator/debugger written in C++. At this time, it only emulates a very small subset of
3DS hardware, and therefore is only useful for booting/debugging very simple homebrew demos.
Citra is licensed under the GPLv2. Refer to the license.txt file included.

Citra Git Changelog:

* Merge pull request #2533 from Lectem/apt_ipchelper

IpcHelper enhancement and APT refactor

* hopefully fix clang-format issues with old version

* address more comments

* Cast size_t to u32 for PushStaticBuffer usages

* IPCHelper Skip method + address comments for apt

* fix #2560 and other comments

* move push out of class body and add u8 u16 bool specializations

* refactor APT service to use the new IPC helpers

* Merge pull request #2634 from wwylele/battery

shared_page: stub battery state

* shared_page: stub battery state

Citra Git (2017/04/07) x64


Supermodel SVN r584

Supermodel SVN r584 is compiled.
Supermodel is a
Sega Model 3 arcade emulator.
Supermodel emulates
Sega’s Model 3 arcade platform, allowing you to play a number of ground-breaking 3D classics on your PC.

Supermodel SVN Changelog:


Harry Tuttle’s fixes to fishing controls: invert fishing rod y and fishing stick y axis values so setting a negative axis is not necessary. Also changed reel to an analog input (similar to a pedal), whose neutral position is 0.



Harry Tuttle’s change to Harley gear shift to use a single bit instead of two (no detectable difference in behavior, though)


Supermodel SVN r584 x86

Supermodel SVN r584 x64


x360ce Git (2017/04/07)

x360ce Git (2017/04/07) is compiled.
Xbox 360 Controller Emulator (a wrapper library that translates the xinput calls to directinput calls) which allows your controller (GamePad, Joystick, Wheel, …) to function like an
Xbox 360 controller on a Windows PC. For example it allows you to play Grand Theft Auto (GTA) game with Logitech wheel.

x360ce Git Changelog:

* Login control updated.

x360ce Git (2017/04/07) x86

x360ce Git (2017/04/07) x64


Dolphin Git 5.0-3255

Dolphin Git 5.0-3255 is compiled. This is the trunk of Dolphin Project.
Dolphin is the first Gamecube
emulator able to run commercial games!
Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial
Wii support and plays most Gamecube games.

Dolphin Git changelog:

* Merge pull request #5213 from stenzek/c14x2-swap

TextureConversionShader: Add missing swap for index of C14X2 textures

* TextureConversionShader: Add missing swap for index of C14X2 textures

Dolphin Git 5.0-3255 x64

Dolphin Git 5.0-3255 Android

HereDolphin Git 5.0-2877

PPSSPP Git (2017/04/07)

PPSSPP Git (2017/04/07) is compiled.
PPSSPP is a fast and portable
emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:

* Use the root of the memstick as a tempdir for downloads. Should help #8711

* QtMain: Renamed mis-named variable assets_dir to external_dir

* Merge pull request #9566 from unknownbrackets/gpu-blit

Fix out-of-bounds framebuffer blit on color bind

* Fix out-of-bounds framebuffer blit on color bind.

This corrects a crash reported in Persona 3 using D3D11.

* Make the gesture detector treat all touches fully individually. Fixes issues with last commit.

* Further fixes to #9554

PPSSPP Git (2017/04/07) x86

PPSSPP Git (2017/04/07) x64

PPSSPP Git (2017/04/07) Android


mGBA Git (2017/04/07)

mGBA Git (2017/04/07) is compiled.
mGBA is a new
emulator for running
Game Boy Advance games. It aims to be faster and more accurate than many existing
Game Boy Advance
emulators, as well as adding features that other
emulators lack.


* Near full Game Boy Advance hardware support[1].

* Fast emulation. Known to run at full speed even on low end hardware, such as netbooks.

* Qt and SDL ports for a heavy-weight and a light-weight frontend.

* Save type detection, even for flash memory size[2].

* Real-time clock support, even without configuration.

* A built-in BIOS implementation, and ability to load external BIOS files.

* Turbo/fast-forward support by holding Tab.

* Frameskip, configurable up to 9.

* Screenshot support.

* 9 savestate slots. Savestates are also viewable as screenshots.

* Video and GIF recording.

* Remappable controls for both keyboards and gamepads.

* Loading from ZIP files.

* IPS and UPS patch support.

* Game debugging via a command-line interface (not available with Qt port) and GDB remote support.

mGBA Git Changelog:

* Res: Update patron list

mGBA Git (2017/04/07)