Category Archives: Uncategorized

EmuZ-2000 TF-Edition Ver.0.95.5

EmuZ-2000 TF-Edition Ver.0.95.5 is released.
EmuZ-2000 is a
SHARP MZ-2000/MZ-2200/MZ-80B/MZ-80B2 Emulator for Windows.

EmuZ-2000 TF-Edition Ver.0.95.5 Changelog: (Google Translate)

* Review the DISK module as a whole, change the following

– Comprehensively reviewing the data sheet, D 88 specification and operation of MB 8877

Fix the differences, work as far as possible to ensure that all functions do not inconvenience

Implemented in (disk module, old memory without FDC material, hand held

It was based on what I made in a few days with software analysis

Although it is in the range that can be done this time, it is roughly exact

It should have worked)

– Added FDC command of Read Track / Write Track (format)

– A countermeasure against 17 sectors problem of Write Track and a function to ignore CRC error

add to

– Set CRC value of FDC Read ID

– Seek time came to refer at seek

– Corrected to check discontinuous disks to some extent on the way

(In particular, binary of arbitrary size in 2D format is regarded as FDD and reading

It became possible. Convenient for exchanging data on PC)

– Because it was rarely used for the 2D format, it was quite a long time ago

Fixed bug that did not set some internal status from

(After driving the standard format 320 KB drive in D88 format for each drive

It seems that you did not encounter problems as it did not surf)

– For internal IPL, a disk whose data area is other than N = 1 (256 bytes)

Changes to be able to read, fine modification to reflect the I / O port of the disk


* When FD media is not available, status display is changed to * when motor is ON/td>

EmuZ-2000 TF-Edition Ver.0.95.5


puNES Git (2017/03/08)

puNES Git (2017/03/08) is complied.
puNES is a
NES emulator. Currently the program supports mappers 0, MMC1, UNROM, CNROM, and the sound is available. It uses the SDL libraries and it works on both Linux and Windows.

puNES Git Changelog

* Ultimi fix all’opzione “Start/Stop WAV recording”.

* Corretto crash nella nuova opzione “Start/Stop record WAV”.

* Aggiunta l’opzione “Start/Stop record WAV” nel menu NES.

* Semplificato la gestione delle liste dei device audio collegati.

* Corretto l’aggiornamento della lista dei devices collegati.

* Ritocchi estetici.

* Implementato il pieno supporto alle XInput.

Con questo commit ho eliminato anche il lag dell’input che

in alcune circostanze poteva esserci nella versione windows.

* Corretta la compilazione con le QT5 del menu “Audio/Output Device”.

* Aggiunto il menu “Audio/Output Device”.

Adesso รจ possibile scegliere il dispositivo audio desiderato.

* Corretto il parsing della linea di comando.

Le opzioni lunghe non erano riconosciute correttamente.

puNES Git (2017/03/08) for win32

puNES Git (2017/03/08) for win64


Dolphin Git 5.0-3256

Dolphin Git 5.0-3256 is compiled. This is the trunk of Dolphin Project.
Dolphin is the first Gamecube
emulator able to run commercial games!
Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial
Wii support and plays most Gamecube games.

Dolphin Git changelog:

* Automatic translation resources sync with Transifex

Dolphin Git 5.0-3256 x64

Dolphin Git 5.0-3256 Android

HereDolphin Git 5.0-2877

Ishiiruka-Dolphin Custom Version (2017/04/08)

Ishiiruka-Dolphin Custom Version (2017/04/08) is compiled. This Version complements Official Dolphin-Master giving support for legacy devices, and reducing cpu usage on the graphic thread. The focus is the gaming experience and speed. At the momment the focus is only in Windows DX9/DX11.

Important Features:

Async shader compilation (Avoiding shader compilation time)

Galop’s DX11 Texture Encoder/Decoder (Improve Texture decoding specially EFB TO RAM)

Pre compiled Vertex loader & Optimized vertex decoding using SSSE3 and SSE4

Dolpby Pro Logic II support for xaudio and openal

Larger internal resolutions (IRx6) to allow 4k gaming

Custom Texture improvements to allow direct compressed texture loading including mipmaps

DSP – Time Streching Option (Improve sound output to avoid sound skipping on slow machines)

DX9 support for old machines

Modified Post Procesing interface to support:

-Multiple Stages allowing more complex effects.

-Depth and native gamma as inputs.


-Custom version of DolphinFX that work under dx11 and ogl

-SSAO and DOF.

-Texure Scaling Support

-Bump Mapping with advanced material properties (1)

-Phong Specular reflection to improve ligthing quality(1)

Other Features

Multithreaded Shader Compilation

Early depth test implementation to correct related issues and increase performance

Fast-Depth option now control the use or not of the accurate early z emulation so enabling fast depth will give a speed boos in some systems

Fast EFB Access. Implement global EFB Access Cache to reduce GPU stalls caused by CPU access to the efb (This option is Hack Tab in Gfx Options)

Shader generation Path reorganization to improve performance

Implemented 3d support for Side by side/TopBottom 3d rendering

Many DX9 old bugs fixes (ZComploc, Tev emulation, etc)

Others fixes and little improves.


* Add an option to allow net play between different revisions

* merge latest master changes

* Fix for TimeStretching setting not loaded on boot

* add contextual menu to cheat search to allow copy to clipboard

* Allow video rate up to 8x

* fix for depth post processing under opengl

Ishiiruka-Dolphin Custom Version (2017/04/08)


BlastEm v0.5.0 pre (2017/04/08)

BlastEm v0.5.0 (2017/04/08) is released.
BlastEm has the goal of being an extremely accurate Genesis emulator while still running on relatively modest hardware by using advanced techniques. Currently it meets neither my accuracy nor performance goals, but those goals are pretty high. Speed and accuracy should be sufficient for most purposes. It runs at full speed on an old first generation Intel Atom and can run Sonic 2 at around 600 fps on a Haswell desktop using a single core. To my knowledge, it is the only emulator besides Genesis Plus GX that can properly display the “TITAN 512C FOREVER” portion of Titan’s Overdrive demo, and the only emulator besides Exodus that passes all 122 of the tests in Nemesis’ VDP FIFO Testing ROM and can properly display “Direct Color DMA” demos.

BlastEm Features:

* savestates

* integrated debugger

* GDB remote debugging

* joystick/gamepad support

* Mega/Sega Mouse support

* save RAM and EEPROM support

* Sonic & Knuckles lock-on

* turbo and slow modes

* configurable low pass filter

* single pass GLSL shaders (though there are no interesting ones presently)

BlastEm v0.5.0 pre (2017/04/08)


mGBA Git (2017/04/08)

mGBA Git (2017/04/08) is compiled.
mGBA is a new
emulator for running
Game Boy Advance games. It aims to be faster and more accurate than many existing
Game Boy Advance
emulators, as well as adding features that other
emulators lack.


* Near full Game Boy Advance hardware support[1].

* Fast emulation. Known to run at full speed even on low end hardware, such as netbooks.

* Qt and SDL ports for a heavy-weight and a light-weight frontend.

* Save type detection, even for flash memory size[2].

* Real-time clock support, even without configuration.

* A built-in BIOS implementation, and ability to load external BIOS files.

* Turbo/fast-forward support by holding Tab.

* Frameskip, configurable up to 9.

* Screenshot support.

* 9 savestate slots. Savestates are also viewable as screenshots.

* Video and GIF recording.

* Remappable controls for both keyboards and gamepads.

* Loading from ZIP files.

* IPS and UPS patch support.

* Game debugging via a command-line interface (not available with Qt port) and GDB remote support.

mGBA Git Changelog:

* Qt: Fix crash when changing audio settings after a game is closed

mGBA Git (2017/04/08)


PCSX2 Git (2017/04/07)

PCSX2 Git (2017/04/07) is compiled.
PCSX2 is an open source
PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 Git Changelog:

* GSdx ogl sw: Move GL_ARB_copy_image to optional

Move GL_ARB_copy_image to optional for OpenGL SW render.

It will allow Ivy Bridge to work with OpenGL SW as it’s not required.

Sandy Bridge is not yet tested , would be nice if someone could test.

* GameDB: Add GT3 memcard filter

Adds base GT3 serial to other release as per #1878

PCSX2 Git (2017/04/07)